Wednesday, March 13, 2013

Make Your Own Game - 2D Animation Delay with GTGE

By Unknown | At 12:23 AM | Label : , | 2 Comments

In the previous post, we had discussed about 2 dimensional animations from the introduction of the index rows and columns on a strip of sprite to implementation on a simple game that I created from the java programming language and supported by the library GOLDEN T GAME ENGINE, if you haven't read the last article about the animated figure 2 dimensions, please click this article first "Animated character 2 Dimensions with GTGE".




If we look at the results of compiling of the program 2-dimensional animated sprites on youtube video links as in the last post, the animation seen walking too fast or otherwise delay the animation is too fast, now in this tutorial I would like the movement of the animation is a little slow on the character "Bill Rizer" that has been created in a simple project on the post article yesterday, the goal is to give the impression of "dramatic" for the animated character when in motion

Delay animation that looks too fast on the character sprite "Bill Rizer" like on the video link above, to overcome it, there is a feature on the GTGE library for sprite 2D animation delay arranging in the game area the feature is to use the two methods with reference from the GTGE class library
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